Design Changes

General announcements for the community to read.
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DaveMcW
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Re: Design Changes

Post by DaveMcW » Apr 23rd 2008 04:55

Changes for April 2008

Book of Prophecy is self-only
Forts above 2.5% do not increase your power
Top stacks never ignore the enemy top stack
Summon rates have been increased/decreased to give approximately equal power-ups for all colors.
The Holy Light only affects white units
If you have 3 stacks, you send reinforcements 33% of the time.
If you have 4 stacks, you send reinforcements 67% of the time.
You cannot enter meditation after the 3rd seal is broken.
Hydra: Poison breath secondary; significant boost to fire, magic, psychic, phantasm, and verdant resistance; added weakness to fire

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DaveMcW
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Re: Design Changes

Post by DaveMcW » Jul 02nd 2008 02:37

Changes for July 2008

Miracle: 50% resurrection
Legendary Artificer: Removed barrier piercing bonus

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DaveMcW
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Re: Design Changes

Post by DaveMcW » Sep 10th 2008 03:56

Changes for September 2008

Gods don't cast The Holy Light.
Reduce Inferno research cost to 40,000
Reduce Volcano Eruption research cost to 30,000
Double the casting cost (mana) of Locate Artifact
VE always gives a wink
Archangel: Nerfed attack resistance by 5%
Demon Knight: 10k primary AP, secondary 8k ranged poison
Demon Knight: -10% hitpoints, reduced holy resistance, +40% fire, +20% ranged, +10% magic, +10% paralyze, +5% melee, -5% cold
Demon Knight: gain 60% eradication resist, and losing all Ascendant resist
Air Elementals: +20% Breath and Paralyze resistance, +5% Magic resistance
Can not cast harmful enchantments on allies/guildmates
Main page rank is delayed to prevent F5'ing

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DaveMcW
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Re: Design Changes

Post by DaveMcW » Nov 18th 2008 05:13

Changes for November 2008

Aureate Conversion: New blue complex (replaces Mirage Monster)
Fire Elementals: +5% melee resistance
Djinni changes: Primary AP 4k, Secondary AP 12k. +10% Magic and Holy resistance, 2.5 mana upkeep
Added 6 new unique items
Luck does not work until 300 turns after the server starts.

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DaveMcW
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Re: Design Changes

Post by DaveMcW » Jan 28th 2009 11:16

Changes for January 2009

Vampire: -25% primary attack power
Leviathans: Gain Marksmanship ability
All Green Animals: +50% hitpoints
Griffon: Removed swift
Secondary attacks do not steal life.
Destroy Artifact: Affected by spell level
Enlarge Animal: Changed to an enchantment that adds 50% attack power to all animals.
Pixie Dust: New item
You must pillage at least 1 acre to destroy a spell
Pre-orders
Magical Compass sells in 30 minutes like other items

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DaveMcW
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Re: Design Changes

Post by DaveMcW » Apr 06th 2009 01:16

Changes for April 2009

Battle Chant: +20% Primary/Secondary, +20% Counter, -10% hit points, randomized pillage geld
Battle Chant affected by spell level (all 4 effects)
Doubled encyclopedia values for magic and psychic attacks, to more accurately reflect their power. Combat damage is unchanged.
Moon: Favor bonus decreased to +5% m.p.
Satan: Favor bonus decreased to -5% m.p. upkeep (-10% pop and geld)

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DaveMcW
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Re: Design Changes

Post by DaveMcW » Jun 09th 2009 03:02

Changes for June 2009

You can set a reserve fund that won't be used for preorders.
Lucifer favor boosts secondary AP too.
No siege penalty when attacking fliers
Skill point generation is based entirely on guilds
Removed 5% guild skill cap, and replaced it with diminishing returns
Scry now mimics an enchantment
Unit ability 'piercing' - Unit with the ability piercing strike is 10% less resisted when attacking.
Werebears: added piercing ability
Army size no longer affects who wins in battle, it is based purely on power lost. (Army size does have a small effect with power ratios greater than 2:1).
Gods have learned a new spell that is better than The Holy Light.

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DaveMcW
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Re: Design Changes

Post by DaveMcW » Aug 18th 2009 04:38

Changes for August 2009

Gorilla: +100% mp upkeep, -15% geld upkeep
Medusa: +50% upkeep
Concentration: Gives the same research bonus to all colors.
Serenity: +50% casting cost, targets enemy's good spells first, targets ally's good spells last.
Gods no longer cast Serenity.
Gods learn a new spell - Spell Strike - Removes all beneficial enchantments.
Gods learn a new spell - Indulgence of God - Removes all harmful enchantments + epidemics.
You can overbid yourself.
Added random targets to war page, using the same "hide mages" settings as rank list.
Status report now lists god relation expiration time as a mouse-over effect.
Info on disbanded guilds is not deleted.
Removed ND item/spell bombing daily limit until the first seal of Armageddon breaks

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DaveMcW
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Re: Design Changes

Post by DaveMcW » Oct 27th 2009 02:57

Changes for November 2009

You can spend turns to double your research rate
+45% spell research cost
Barrier Proficiency: Nerfed if you run low barriers
Minimum land captured in a regular/siege reduced to 0.
Guild NAPs are visible to everyone.

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DaveMcW
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Re: Design Changes

Post by DaveMcW » Dec 30th 2009 00:51

Changes for January 2010

Letters of the Thieves Guild: +130% geld stolen
Minor Indulgence: Increased limit to 7
Monkey Brains: Affects primary and secondary attacks.
Spell tracker never gets locked

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DaveMcW
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Re: Design Changes

Post by DaveMcW » Mar 09th 2010 11:05

Changes for March 2010

Spell Penetration: Does not affect unit resistance
Bottle of Eversmoking: Removed
Cosmetics: Removed
Dozens of Silver-tipped Arrows: Removed
Treasure Map: Removed
Strange Metallic Can: Nerfed Legendary Artificer combo by 40%
Pouch of Herbs: Nerfed Legendary Artificer combo by 26%
Destroy Artifacts: Changed to a white complex
Merchant: Trading profits are reduced if you have low population
Hitting off spells always gives a counter
Steal Artifact: Increased offcolor success rate
Love and Peace reduces primary and secondary attack by 20%.
All treefolk: +68% attack power, +68% counter, +68% hitpoints, -16% upkeep
Plant Growth: nerfed by 40%, offcolor nerfed by 100%
Plant Growth: increases treefolk upkeep by 20%
Luck / Misfortune from the gods affect accuracy in battle (again)
New pairing rules for extra stacks
Patron status enabled

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C3I2
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Re: Design Changes

Post by C3I2 » Apr 05th 2012 21:39

Guild Server May 2010

Changes
All battle spells, items, and uniques that affect primary attack power, now affect secondary attack power too.
Battle Lust: Nerfed by 33%
Flame Blade: Affects all fire units
Foul Water: Affects all poison units
Sword of Light: Affects all holy units
Bubble Wine: Attack bonus nerfed by 50%
Potion of Valor: Nerfed by 33%
Blue Ice: Nerfed by 40%
Excalibur: Nerfed by 40%
Hell Fire: Nerfed by 60%
Helm of ESP: Nerfed by 50%
Pandora's Box: Nerfed by 50%
Soul Eater: Nerfed by 60%, affects all units' attack power
The Crimson Banner: Nerfed by 33%
Thor Hammer: Nerfed by 60%
Thunder Blade: Nerfed by 40%
Spell Mastery: Reduces turn cost by a percentage
Added a damaged status counter on war.cgi


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Re: Design Changes

Post by C3I2 » Apr 05th 2012 21:46

Guild Server July 2010

Changes
Blocked Spells/Items no longer prevent going into Meditation
Flame Blade: Nerfed AP bonus by 50%
Dragon Slayer (item): Nerfed by 40%
Oil Flasks: Nerfed by 20%
Scroll of Protection from Fire: Nerfed by 20%
Brooch of Protection: Nerfed by 20%

Starting skill selected is now on-color (change from Legendary Commander default)
Removed unused units from Encyclopedia
Enemylist add/remove message sent to ND mages
Added hero kill message in battle reports
Added "build" and "explore" links to build results page if not enough wilderness causes the buildings not to be built
Voting page now lists when you can vote again (assuming you have voted in the past 24 hrs)


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Re: Design Changes

Post by C3I2 » Apr 05th 2012 21:51

Guild Server October 2010

Changes
Ingame encyclopedia,now pointing to wiki encyclopedia pages.
Griffon: Removed marksmanship.
Stacked mana discounts multiply instead of adding.

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C3I2
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Re: Design Changes

Post by C3I2 » Apr 05th 2012 21:53

Guild Server February 2011

Changes
Enemy list modifications now logged via Guild History
Guild Recruitment now properly lists the admin responsible in Guild History
Application message when applying/inviting to a guild.

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